Rennie and Gryphon Dec 28, 2014 11:25:08 GMT -5
Post by impatienttypist on Dec 28, 2014 11:25:08 GMT -5
Name: Reinhold "Black Eye" Bo (everyone calls him Rennie)
Primary Draconium Influence: Green
Secondary Draconium Influences: Black, Purple, Blue
Allegiance: Rennie does have strong trade connections with the Grey Empire but claims allegiance to no one in particular.
Occupation: Tomb Raider/Poacher/Smuggler
"If you're looking for a pretty face bugger off to Seamere, if you're looking for Grey-Draconium you've found your man,"
Rennie is rough and rugged. His face is weather-worn and heavily tanned with a thick scar running down from the top left of his short forehead down over his left eye and ends at his strong chin, leaving a silvery path through his filthy-blonde beard. That scar seems to have messed up his mouth as the corner is never fully closed. His hair is a short mop of oily strands usually hidden under his black-leather hat, and his clothes are a combination of patched genes, loose cotton shirts in most colors, a black leather belt and dusty old boots.
He is called "Black Eye" for his left eye which turned black after his accident. The pupil expanded and never retracted giving him a slightly distorted vision but Rennie has never never told anyone about it. His other eyes is a plain brown
In build Rennie is short but muscled, but not stocky. He still retains a very 'slender' look. His hands are rough and calloused from hunting/stealing/raiding or whatever illegal activity he is up to. He walks with his head high, confident but his demeanor 'bad-news'. He never smiles and the only emotion he ever seems to have is indifference.
"Don't lie to me, I hate it when people lie to me,"
For Rennie Bo nothing is more important than the next drakkal. Since his childhood of extreme poverty he has always made sure he always had some money in his small leather pouch. He hates being poor, he hates what goes with it and he'll do anything to stay away from it. Anything goes with Rennie. Steal, Murder, Smuggle, embezzlement, poaching, poker (which he is very good at), it's all good if it means he'll stay away from his rotten past life.
But despite his desperate attempt to steer clear of poverty Rennie isn't a rich man by any means. His schemes and ideas are solid, and on paper they look good, but his execution fails miserably, and he usually ends up either broke, in jail or both. But Rennie is nothing if not resourceful and when is let go - or escapes - he soon rebuilds his personal little empire and tries again. He is tenacious to a fault.
When conversing with Rennie it is painfully obvious he is an awkward socialite. He is quiet, tight-lipped and almost mute except for a few cut-short phrases he spits out when required. Most people don't feel comfortable around Rennie, he tends to glare a lot. But when making a deal with him, or selling any goods his "shyness" melts away into a cunning, conniving and wickedly sharp businessman. He knows what he wants and what he lacks in strategy is more than made up for in his ability to negotiate not only soundly but shrewdly. He has no idea how to work with the money he so carefully collects, and soon enough he ends up broke again.
He also comes across as cold and bitter, both of which is very true.
He feels little to nothing for life, human or otherwise, and will easily try to kill or hurt anyone who crosses him, or even just annoys him. Thankfully no one has been killed yet. But he has seriously wounded and crippled people for trying to do him in.
"Black Eye" comes as much from his looks as it does from his 'bad-ass' way of dealing with his 'customers'. A lot of people who deal with Rennie claim to need a shower afterwards, he looks slimy, he talks like an underhanded dealer, and the man screams 'bad-news'. Most just assume he's the "Black Hat" or the "Bad Guy" of any bunch or bar.
But ever bad-guy has a soft spot and for Rennie it's his story books. As a child he loved the leather bound pockets of riches that took him away from his miserable life, as an adult he savors them for the message they give. That the underdog always gets out on top. He sees himself in the heroes of the stories; the poor-boy, the wretched, the fallen or the beast, he sees their 'happily ever-afters' and inwardly tells himself that one day he'll have his.
The relationship between Rennie and Gryphon is strained, somewhat because Rennie doesn't care about anyone other than himself but mostly because Gryphon is bad-shit insane. Rennie knows he should probably get a new dragon, it is the easiest way. But as driven as Rennie is to achieve his goal of riches the idea of learning a new dragons sounds tedious. He knows Gryphon, his quirks, his good points, bad points and moods, he doesn't want to do anything that isn't absolutely necessary to his end goal, and so long as Gryphon does his job then he's okay with it.
Until he's stinking rich, then he'll buy a fleet of dragons.
"Have you pealed off larvae from your half-rotten dinner? Have you made your bed in heaps of dragon-dung? No? Then don't talk to me about hardship"
Every City has them; the slums, the shades, the squalor, the skid-row those places of misery and decay where people go to die in poverty. Those places where no one chooses to go, but where they are forced to. Leaving homes - and friends leaving them - because life gave them a rotten deal. Depression and desperation go hand in hand here and people are killed for mouth fulls of water, food or even a spot to sleep.
For Rennie this was home.
Blight-Town is on the far outskirts of Cath Dun, the main city of the Isles. The town is treated as an eye-sore by the inhabitants of the city and the people who live in Blight-Town are not allowed to enter the city without money. But though the leaders of the city have little love for the people in Blight-Town, they will not destroy the town. The action might bring shame to the city and its leaders.
Most people who live in the small dilapidated town have nothing to their names. Those with homes (which are rickety shacks barely able to keep out the cold rains) are the ones with enough strength (stomach) to brave the towering junk heaps found behind the city for scraps and resources.
But this is where Rennie spent most of his days as a child, clambering through heaps of junk and rubble looking for food or a place to sleep. For most of his young life he ate what he could find in between the junk-piles and slept under the heaps or in dragon dung if it was winter, those stinking steaming piles of crap providing some heat against the piercing cold.
He was not an orphan. His father used to be a carpenter for the village many years ago, and his mother lived with him at the time. Before Rennie was born they were chased out of the city for fraud and debt. With nothing to their names they had to settle in Blight-Town. Ever since his father went into the the town he began fading, his depression and dark moods finally chasing away his wife and leaving him with a one year old boy and not a penny to his name. He lived in a zombie like state day in and day out. He would stare out the small window, the horizon his only focus, sometimes Rennie would bring him food but his father wasted away.
The depressing state of the small town and shared hardship created a tight community within the people - in most of them in any case - and the mothers from other Shacks helped as best they could to raise Rennie. As he grew up some Blight Kids taught him how to search through the piles and how to pick food, and what never to eat. They taught him everything they knew, and Rennie learned how to survive. Arnie, an older boy was particularly kind to Rennie and would often share fairy-tale stories with him, and taught him to read.
He would find Gryphon as an egg at the young age of three, nestled between trash bags and paper. At first he wanted to eat him, the egg was big and looked it could feed both his father and himself. But before he could get home with it the egg hatched and Rennie suddenly had a squirming dragon in his arms.
"You look weird," he told the pup, who didn't seem to mind the insult. His father didn't mind (or care) that Rennie had a dragon and the two became fast friends. Arnie said the dragon looked a little like a Gryphon from the fairy-tails and soon everyone just called him that. Rennie would notice odd things about Gryphon, the little dragon wasn't exactly normal but any odd behavior was brushed off. They were all a little broken.
Two years later Rennie found his father in the shack, consumed by rats and completely still. The townsmen helped to host a small funeral and at the age of five Rennie was alone. The shack he called home was quickly taken by a mother and her babe, and Rennie went to live in the junk heap with Gryphon.
Life was hard, a day to day struggle for food and water but Rennie survived as best he could. Often men from Blight Town would come and steal his food but Rennie learned how to avoid them and how to talk his way out of trouble when he couldn't. Not all the men were bad though, some made deals with Rennie in exchange for clothing or other commodities the boy couldn't always get in the heap. Gryphon sometimes caught rats in the dumps to eat but Rennie rarely at the raw meat with him, the image of his father consumed by vermin churning his stomach.
The two built a cozy nest at the top of the junk-heap where the sight of Blight-Town was open, and they could just barely peak over the wall of Cath Dun. Rennie would sometimes see bright lights from the city and many times Arnie would come sit by him and tell him of the feasts and other things that the city-dwellers did. The stories eased much of the suffering from living alone, and gave Rennie hope for a future which looked more bleak than a bleached towel.
When he turned six, Gryphon, while sniffing around the wall, found a way to sneak into the city. Rennue knew this was his chance and so he called a few friends to come along. The city was fat with markets and food and the boys were overwhelmed by all the items they could take. Excited to bring something new home for their parents and for themselves, they started the longest thieving spree in Cath Dun's history. They were sneaky and all of them were quick, agile and slippery, they knew how to survive, and the guards struggled to grab the fast and resourceful boys. For six years the spree continued until the leaders of the city finally got fed-up and called all Blight Kids to be arrested.
Rennie watched on as his friends were taken one by one by the guards of Cath Dun. His best friend, Arnie, were among them but Rennie remained hidden, watching like a startled mouse from within the heap. When the guards finally disappeared back into the city, the cries of children and the wailing of mothers remaining long after, Rennie took what savings he had from stealing in Cath Dun and left the junk-heap. Arnie had told him of grand cities all over Draconis and Rennie wanted to see them all.
Anyone who questions him about his scar gets a crooked sneer and a swift brush off. How he got it is his story and he doesn't share it lightly, if ever.
Bone Color: Black/Green/white/brown/blue (a mutt)
Lanky would be the first word that comes to mind when you see Gryphon. Scruffy would be the next and ugly the third. His base is a mud-brown colour with black claws and black horns which differ in size and shape on his head. black spines run down the top of his hip and a few half way down his spine. Most of his hide is covered by thick matted swamp-green hair. A thick man sits around his neck and reaches over his belly and far down his tail. His rump has the same and also parts of his tail and lower legs.
Tiny pupils are rimmed with white, cracked with red. They are wild, shifting and convey clearly his mental fall. They rest on a long face, framed by a push up nose and heavy over bite. His front teeth are exposed, and four incisors protrude from his lips two up and two down, yellowed and sometimes leaking drool.
His head is always low, and his 19hh frame is almost dwarfed because of it. His bones are prominent on his thin frame but Rennie doesn't seem to mind his dragons poor diet. He still eats rats and can be found digging through garbage cans, and the smell sticks to him like glue. Rennie does wash him often, he can't do business on a stinking dragon.
Gryphon's demeanor from a distance comes across as almost dream-like but when conversing with him (or when he jumps of a twenty foot cliff) its apparent he doesn't have all his eggs in a clutch. In most social situations he ignores other dragons - in favor of talking to invisible ones. When he does talk to you he never makes eye contact and will often stop mid sentence to glare at something at the other end of the room - or above your head. He'll spout almost anything, words often triggering memories or facts he has to share - but mostly he just talks plain nonsense, "I think the drag-squirrels like the Black Empire more than they care to admit,".
But sometimes, between the whisperings of drag-squirl politics and the beverage preference of trees, Gryphon might bark something about you. Things others might not know, and usually about a dead relative or friend. If questioned he switches gears and talks about the libraries make in autumn, and your left wondering if it really happened.
He has a natural 'disquiet' about him, very few people are comfortable around Gryphon because he never seems to acknowledge anyone's existence. He'll talk over you, look through you and sometimes question where you came from, even if you've been standing next to him for almost an hour. There is a dream-like reality to him, like he's part of some other dimension and he believes everyone else is only figments of his imagination. Perhaps even part of his dream. Which is why he doesn't mind jumping off cliffs.
There is never a moment when he will accept you're really there, and when he does manage to look at you it's piercing and intense, as if he's trying to force you to leave in will alone. He has attacked unprovoked, once when he told someone to stop talking and they didn't, and another when a human petted him on the nose. He has excuses for both; "They didn't walk right,"
The only person Gryphon 'sees' is his rider. In Rennie's presence Gryphon is not only calm but more stable. He is still easily provoked and will still talk to invisible dragons but it is much easier to gain information from him when Rennie is close by. Gryphon does know a lot, from the empires, cultures, politics, animals, geography he is a walking encyclopedia. But his knowledge lacks any opinion of his own. He can't bring facts or events together to draw a conclusion. He simply repeats them or opinions of others, never anything of his own making.
Gryphon is pretty smart in the precious moments of lucidity. He seems to absorb information like a sponge even though he doesn't appear to be listening. His survival instincts are sharp as a razor and he has a 'kill-or-die' ideal which makes him ruthless and very dangerous in battle. He fights no holds barred, almost desperate and has often kept biting or tearing at an enemy long after it was dead. He is completely devoid of fear or shyness, which would make sense if he thinks his whole life is a dream, or nightmare - he can't die.
The times when he is on the cusp of madness and lucidity are his best moments. He then develops a sense of humor, though it can be crass, a little insulting, and he probably means what he says, but he thinks you're an hallucination so what are you going to do? He quite enjoys laughing and will so often. Swimming is another favorite past-time, though once he did forget how to, while in the middle of a lake.
It's painfully obvious in these moments that Gryphon never grew up. He still acts and thinks like a child, and doesn't understand (or care) for social etiquette. He'll run over you or walk away while you're talking, he'll take your food and chew on your gear, but then it is very easy to see how Gryphon is holding tightly onto a time he was happiest, and a time he can't seem to get back.
At the very beginning of his life he was a normal little dragon. Fun-loving and friendly like any pup. He showed a keen intellect and sharp survival instinct, both of which are still retained today. He also still gets very bored easily and likes to swim if given the chance. Many things still shine through of his days as a pup (when lucid), though perhaps a little too much.
When he started seeing strange figures where there weren't any Gryphon became scared. He protected his rider from haunting demons and led him away from angry ghouls. Rennie assumed the dragon was insane but sadly for Gryphon his insanity was a misunderstanding. His hallucinations were Ghosts.
His ability to see them became a mere background noise to the daily fight for survival though. He would sometimes talk to them, or chase them or step in between Rennie and the more malign ones. For Gryphon it was part of his day to day life and Rennie accepted his dragon's odd quirks. Though the constant fear of what they were - and why no one else could see them - was ever present and gnawing away at his psyche.
Then one day Rennie left the junk-heap and Gryphon found himself in the position of telling real dragons of the strange specters.
He did not understand the position he was in as a mutt. The dragons were cold and indifferent to Gryphon, often ignoring him outright. One kinder, and older dragon took the time to explain to him the problem with cultures and what he represented. Gryphon didn't belong anywhere. He had no claim to any bone-mark and thus represented nothing. He was essentially useless.
Gryphon started speaking to the specters regardless. Sometimes they answered, and sometimes they didn't, it was a comfort they were still there to an extent. It reminded him of a time when he was rather happy, the fear didn't entirely abate bit he felt better. When they floated above peoples heads he laughed and when dark ones came close to Rennie he did what he always did, he protected him. But the dragon's shunned Gryphon, he wasn't normal he was a mutt and when he spoke to invisible things they called him insane, and their cold indifference turned to vicious taunting.
Gryphon still doesn't know what he sees are ghosts, but as the taunting continued he started to wonder... were any of those dragons even real? The constant mental battering did little for his already fragile psyche from seeing skulking monsters in alleys and dark corners and when he started believing no one was real in the world, he took a downward spiral.
If no one was real, then what is real? He asked himself, with no one to explain to him the difference between ghosts and hallucinations he accepted his reality slowly over the course of his life. And eventually accepted nothing was real and he was caught in this limbo. Where nothing was true and no one is who they say they are.