The Empires Feb 21, 2013 11:44:20 GMT -5
Post by Fenrir on Feb 21, 2013 11:44:20 GMT -5
EMPIRES AND CITIES
Power, Land and Money. Vast Armies, powerful lords and strong weapons. History, culture and secrets. Our Empires stand not because we are strong but because we have endured. The lands still carry wounds that run deep, scars that will never fade and that leave bitter reminders to us of what they had done. They being the ones that cause our caravans to go missing. They who hold lands that do not belong to them. They who are arrogant and vile. They who are our neighbours and our rivals.
3000 years ago each draconium type had Empires. They were vast and sometimes powerful and each was established by one of the 13 different Draconium types. This resulted in vastly different cultures and armies. Each empire had strengths and weakness and each were powerful in their own right, although some more so than others.
The following list will expand on them a bit, explaining some of its basic history, beliefs and structure. This will be a short guide to the empires, a larger and more in depth will be made as the areas become availible but for now this will be the shorter and condensed version.
Where all dragons were born and where they will one day return
The Golden Empire once stretched the entirety of Draconis. But today it only inhabits Dragon City. It is the largest city in the world with one of the most diverse population, and for good reason.
Situated dead centre of the trade routes the city sees a daily increase in commerce and trade, making it not only a bustling town but also rich in drakkals. It sees a constant flow of new comers, and the Taverns and Inns flourish as a result. However the saying ‘Nice place to visit but I wouldn’t want to live there’ rings very true for the city.
With trade comes crime and due to its size and stature Dragons City is by default one of the most dangerous places to live. Here the Black Market thrives, and with the physical size of the city many bandits and criminals flee here to avoid punishment or capture. They easily slip in undetected as with the constantly growing population the Sentries can barely keep the peace let alone watch the gates.
But the City's Patrcian holds a strong facade in the face of such desperate times, and he keeps some semblance of order by maintaining good relations with the other empires as far as possible and thus keeping a strong trade. The shaky alliance between Obsidia and Dragon City has always been a sticking point but they have a trade agreement and under the truce they can not attack each other without provocation.
THE DARKHAT REGION
Strength in numbers, death in solace
The Darkhat Region is almost vacant. The lands are open and flat, stretching for miles without a tree in sight. There are also vast salt pans, and those who do not know this land will easily die from exposure or thirst. Its people travel, they move constantly as small camps are broken up and settled in different regions.
Due to their hunting prowess, they are expert marksmen and the empire with the greatest trade in Grey Draconium. They hunt the Grey dragons without fear, making them invaluable to the other empires. The Darkhat are always wary of outsiders despite having good trade relations, and are a little unsure of them. For them the outsiders are too... loose they seem to have no focus or goal, and for the other Empires they in turn are too rigid and harsh.
They live homeless and will as easily destroy their own capital as build it. It doesn't really hold any value to them and doesn't seem to be as important as a capital should be to an empire. The current Capital of Darkhat stands just beyond the salt pans. Built from wood and skins the main city acts much more like a base of operations rather than a capital. It is more a convenience for its people rather than a place of pride but the merchants do use it to buy and sell.
Until they decide to move it again.
Despite moving around so much, the Darkhat's have a very strong sense of comradrie among them. Being in constant communcation means they know a lot about each other, and these bonds stretch across the whole land. They are people of the land, living off what the earth gives them, a simple yet rigid society they are free to roam yet bound by countless laws and taboos. No trials are held for a criminal, all disputes are settled where they start, meaning many people are punished or killed where they commit a crime.
They communicate not only through tracker dragons but also through markings that are made with paints that blend into the land. Each symbol means something else, and they are as old as the earth. They tell stories of the land, from good hunting grounds to old graves. It is said if one knows the Marks you will be able to traverse the entire land with no hindrance or danger. But these marks are ancient, and the Purple Empire do not share their signifance to others likely.
They are marvelous story tellers as the emptiness of the Darkhat planes can become lonesome and dull. They live on dried fruit and meat, their bread flat and stale, and this had led to no love for material things, as it has no worth in Darkhat. Give a Darkhat a gem and he will use it in a game. Give him a bow, and he will treasure it all his life.
They care for the land. Needless killing is not something they condone (yet they are ruthles to those who deserve it) and they hunt only when they must eat or feed their families. When one of their kin die, it is simply another walk of life, and they are buried under stone and earth, their dragons set free to find a new master or life.
Beyond the salt pans of the Darkhat, beyond Whither peak and across the oceans of Seamere, lies the deserts of the Djinni. For years the Djinni empire has kept to itself, hidden from the world and staying clear of all other dragons. Their empire is hidden deep in the deserts, and if you don't know where it is, chances are you will die from the heat. The few adventures or travellers who dare to cross the oceans are swallowed by the desert, but some make it, and what they tell is frightening.
They talk of great black temples that rise above golden sand, and of powers we could never imagine or understand. Humans are rarely seen and the Dragons seem to show an intelligence unheard of in their kind. Some say they will eat humans, others yet claim they torture them and some have even said they have enslaved them. To what end is uncertain but all that have seen them always agree on one thing.
"They are not dragons," the travellers say, "They are creatures, abominations. They are devils,"
Recently Orange dragons have been spotted on the coasts, and more in the deeper regions of Draconis. They are looking for something and their presence worry the other dragons.
Voice your fears, voice your strength. But always voice it.
The Echo Valley is a very beautiful natural phenomenon. Also called the Valley of Spears the entire land is lined with half moon shaped teeth that rise high above the valley. Due to this strange mountain range the inside of the Valley is lush and green, sporting not only vast fields but large fruit plantations. But the most amazing feature of the valley is its ability to carry any sound through the length of it. The large spiked rocks are shaped and positioned perfectly to amplify and carry any sound perfectly making the valley not only beautiful but also quite a spectacle.
They are a proud race drawing strength from unity. They are not vicious but they are fighters and stand proud in the face of their enemies. It is said the voice of a Turquoise dragon is carried even to the very tip of Whither Peaks. Their voices seem to hold a resonance in it that cries out to the weariest of souls. Many travellers search out these dragons simply to listen as there are no finer song men than the Turquoise.
Powerful, wise and insightful they are respected and feared. They can convince a broken land to rise up and fight to the death, and that same sweet voice can roar load enough to shatter stone.
The people of Echo Valley are a peaceful race who draws strength from their unity. They are not very forgiving but they do accept any other draconian into their lands as long as they abide by their laws. Like the Darkhat they are always in communication but have no secrets as to why, they simply protect what is theirs and will, without fail, protect their allies to the death.
It is said if you know the Travellers Song you can traverse the entire Valley without ever getting lost. The song is and old Ballad that bends, curves and rises with the Valley, singing out the landmarks and showing you the way to towns or Cities. It is a task to learn but invaluble to wanderers or pilgrims.
But this lands's culture is far from being a songmen's dream. The People of the Valley are hardened warriors that rival those of the Isles, and with honour as such to rival the RonYu. They take pride in their ancestory, believing they still watch over them from the stars. The stars have names and each clan or family are born under a star type one they must honour. Satues of the The First Songmen (the earliest ancestors) align the walls of the valley in such a way that they carry sound on for miles. The people use these to communicate using a range of sounds from whistles, roars, yelps or even howls.
But the true pride of these people are their dragons. Because the Sonic-Class is such a hard dragon to ride, the people have adapted and made it a coming of age for every Valleyman. From a very young age they are tested to see if they may own a dragon, as the Sonic's are picky with their riders. When the time is ripe and they have proved themselves, then they may choose a dragon to bond with them. If no dragon wants them, they must wait another year. This happens rarely and is a shame to the family and clan, as having no dragon is a disgrace.
With such powerful bonds shared between dragon and rider, it is not so shocking to learn that very often if a rider loses his dragon he never recovers. It is such a shock to the system that many simply refuse to take another dragon as a mount. And when a rider dies a dragon will mourn until he just withers away.
They are prideful, powerful and a little magical in their own way.
Embrace the flame, only then can you truly master it!
Firestalk is a city that sprang up as a result of the rich red draconium veins beneath it, it's essentially a glorified mining town. Built on slavery, prisoners of war are often forced to work in the mines. The city is dangerous and cramped, covered in a perpetual haze from the flames in the smelters.
The smoke and sulphur hang above the city and the ash always falls down from the thick grey clouds. The surrounding land is a barren desert where little grows due to the intense heat. The houses are built from clay and other natural material, some of the older areas having been carved out of the Stone Mountain where the dracnonium veins were first discovered.
Their main trade is the red draconium which is sourly sought after for its fire wielding capabilities. But apart from that the people of Firestalk are also well known for their crafting. Using the intense heat of the magma and fire they mould draconium to their will, turning it into shells and casings for any weapon to be made.
The people here are fiery, quick tempered and passionate. Their moods flip on a dime and as such the mining tunnels can be a very hectic and chaotic place. The slavery trade is as part of their society as the fire is to their souls. They have always traded in criminals and see nothing wrong with it as they have a strong sense of justice.
The Hollow is the mining tunnel which is a huge pit found in the centre of the city. It is a see of red light that circles down into the earth. There are many levels, each spreading into smaller tunnels that expand the length of the empire. Many tunnels connect smaller towns to the main city making the trade routes in Firestalk very safe. In the lowest level of the Hollow the mine Hell's Gate where the richest red Draconium can be mined.
"We live and die young," is and old Red Draconium saying, that still rings true to this day. The Mines of Firestalk is one of the most dangerous places in all of Draconis and the dangers are varied. From the feared 'falling into the lava pits', to the freak rockslides and even the more mundane like sulphur poisoning, it is a place that rules your life, whether you want it to or not. And the scars are bruned into your soul. It is a constant battle to survive in Firestalk.
There is not education, as the Leaders of the City rule over their subjects, deciding the future of every other generation. This means that if you are in servitude, your son will not be. This is called "Manha" or 'Way of the Fire', and it has been done so for thousands of years. These children are called 'Manhadin's' and are taken away to grow up in the belly of the mines. Where they learn to read and listen to the earth and the moods of the flames. When they are old enough they are pushed into servitude, ranging from tunnel scout, warrior, healer, crafter or builder, these are decided by their peers as the child's talent comes to light. Boys and girls alike are taken, there is no discrimination as every hand is needed to keep the city safe and protected.
It is not uncommon for Firestalk people to have more than one wife, the chances of losing one is very real and they must enure that they can have sons to keep their lines strong. They always carry weapons, whether in servitude or not, it is for their own protection and they are usually quite apt with it. Their food source comes from the surrounding deserts and traders. Small oasis farms stand far off from the main city, to keep them safe from the soot.
They are a hard people, but they have reason to be so. It is a hard life in the mines, but those who prove themselves are noted and often rewarded for their services. All who die are remembered, their names carved into the walls of the gates. So that all who kept this city safe will continue to do so, even in death.
There's always profit for those willing to expose it.
The Black Draconium might be the Oldest Empire after the Gold but the Grey's are the second oldest of all dragon breeds. They were the first to be bred off from the Golden Dragons and are stand equal in power. But unlike the Golden City the Grey Empire seeks only to enhance their riches and profit. They are a war hungry race who will jump into any battle... for the right price.
Their 'Kingdom' if one can call it that, lies to the far east of Draconis, nestled in between RonYu and Echo Valley. It is a stone filled land, the grey rocks complimenting the dragons grey hides quite well. They live in the ruins found in the valley and old forgotten homes that once held families.
They trade in nothing more but sword and blood. They are mercanaries and ruthless ones at that. The other Empires tread carefully around them because though they are few in number a single Grey Mercenary is one of the most dangerous things in Draconis..
LIGHT GREEN DRACONIUM
Everything can be fixed
Amber was once the Capital of Luminous, the Empire of the Light Green people. It was a land of light, the entirety of the lands covered in great orbs and translucent trees that shimmered in all colours and hues. All were creations of the proud tinkerers. It was a marvel to behold, entire cities built completely from clear walls and shining lights.
The Light Green people had, at that time, been in service and in contract to the Obsidian Empire. There are many stories as to what exactly happened but what is known is the Black Empire was angry, and the Light-Green was stubborn. On the morning of a cold Autumn day the Obsidian Empire launched its attack. The war was fought with bright lights and shimmering weapons and all who saw it was in awe of its deadly beauty, and thus it was called 'The Radiant War'.
But despite the Luminous people's gift for creation it stood no match against the vast armies of Obsidia and but two months later the city of Amber fell. Today the Light Green people or 'Gypsies' as they have been dubbed for the many things they carry on their dragons, wonder the lands doing work here and there to survive the long roads. But in recent years the city of Meridian has taken heart of their plight and offered them a small place on the outskirts of the city. A place they might now call home.
The years of living on the road has broken their sprits in ways few can understand. Their home and life was taken from them years ago, and though none live who can still remember it, they feel the sting of its loss everyday as they drift from town to town. But even through this the Gypsies are a friendly bunch, they pass no judgement on any man or dragon, accepting all for who they are without question. Their fires are always welcoming to weary travellers, and they are eager to help fix things, or share stories and food should the occasion call for it.
They seem to have found a love for ale and drink, often becoming drunk around the campfire, or even at the work table. It is said a Gypsy can drink the wheight of a Hydrag and still calibrate your gear to optimum efficiency, and many believe this.
Once the thieves and bandits of Draconis thought them easy prey because of their hospitailty, but word quickly spread that the Gyspy's are not to be triflied with. Due to their exile these small, simple yet brilliant people have leanred to fight dirty. They use their smarts and deception against would be attackers, and more often than not attackers find themselves bound and gagged and left on the side of the road with no boots. Gypsies are not killers, they simply protect themselves and their dragons.
They believe in no dieties as they are scientists at heart, and if you can't see it, it isn't there. But they do not judge those who do believe as living as they do, on the edge of society, they can understand the appeal and need to believe in something.
Live only for today.
The highest peak in all of Draconis is Whither Peak, and it stands at the very edge of the map, where the sun barely reaches. Here the winds blow and heat rises creating pockets where small islands float above the world. On these islands and in this natural phenomenon the land of the White Draconium Empire stands proud.
As it should be, the people of the white dragons are very open and joyous. They do not seem to live for anything, but rather they simply live and enjoy what life has to offer, and their main city reflect this. Meridian’s gates always stand open for the world. The walls are made from the whitest stone and when entering the city you are met with an array of colours and life. The people seem to try and experience everything, and their city conveys this. From flying on kites to exotic wines they have such a vast array of foods, drinks, items and gear that you would be hard pressed not to find something you're looking for.
The people love new comers, and their greatest joy is sharing their culture and city with others. Their social structure is very loose, there is a leader but he listens to his people and follows their advice and voice rather than deciding anything for himself. Though this is admirable the people of Meridian do suffer, simply because they are too trusting and far too friendly.
Due to the height of Whither Peaks it is very cold there, and the snow always falls giving Meridian a magical appearance. The smaller floating islands situated just off the mountain are much warmer due to the hot air that keeps them floating. Their climate is warmer but always has a perpetual cold wind blowing in from the peak. These islands are mainly used for agricultural purposes.
The islands are connected with small bridges that loop in between. But they're not used to get too the islands, oh no they're used to get back to the city. There's only one way to go from Meridian to the smaller islands:
Meridian is a cold place filled with snowy peaks and cold winters. But even though it is such a dreary place, the people are quite a happy, carefree and optimistic bunch. You would be hard pressed to find a snob or bitter man among them. And old belief among them is that White Draconium was once clouds that drifted down from the sky to settle in the mountains. It is an old Legend, and though many know it is only a story, they still tell it to their children, as it holds a very old belief in all Meridians; that dragons were always meant to fly.
They like warm food. From roasted meat to boiled vegetables, they love sitting about the fire and enjoy hearty meals, and this is a common site among the people. Huge fires crackling as people stand about enjoying their drinks and meals. A famous dish they have is Hearty Broth. Made from earth roots, heavy spices, roasted red rmeat and a healthy dose of sweetened wine, it is said to keep out the bitterest of cold winds. But outsiders call it Courage Soup, because it's the only thing that will give you enough mettle to jump off from Whitherpeak.
Due to the cold they like to wear heavy coats, and hoodies to keep out the snow and sludge, but these (though made from sturdy material) never last long, as a Meridian is always falling, jumping or crashing into something that will destroy it. Their boots are usually thick and warm, the only item that they will always buy a good pair of.
"Nothing is worse than getting cold feet," is an old Meridian saying, and holds true on both accounts.
True strength lies within
Capital: Cath Dun
The Neartmhar Isles are a scattering of small islands separated by marshes and shallow rivers. It rains in Neartmhar. A lot. And during the winter it snows too, turning the isles into a sludge mess. But this doesn’t deter its inhabitants in the least. Its people live in small pocket villages as scattered and different as the islands themselves. But all are unified. The live off the land, from hunts to growing their food they are a proud race that rarely seek help from others.
The capital is Cath Dun a place built to withstand all the empires combined. The walls are built with stone and enforced with draconium giving it a green pearl like sheen. Inside, the smaller structures are built from wood, and the larger with the same green stone.
The buildings are constructed for practical use, and thus little to no decoration can be found. The streets are pathways that were never set in stone or wood, and paved as the people walked it. At night rows of torches are lit, giving an eerie yellow glow. The city is safe as its people do no tolerate crime well, and they are very open. So if they want to kill you, you’ll know about it. Inside of the main hall, where the leader of Neartmhar can usually be found, Dragon skulls and skins adorn the walls and floors, along with ancient weaponry long since not used anymore.
The Bull-Class riders take great pride in their weapons. It is their coming of age, their strength and proof of being part of the land. No two weapons look alike, as each is crafted for an individual. They carry these weapons for their entire lives, and if they should lose it they must find it. Because without it the can never be buried in their homeland.
The People of the Isles are wariors, fighters and patriots. They stand for what they believe in and will die for it without a second thought. But when you enter the Isles it is not the roar of battle you will hear first, but the sound of laughter, song and dance. They are one of the most diverse musical Cultures, and the people always seem to be on the look out for better ways to play an instrument or to dance a dance. They are known for their singing voices. It is not made for opera, but it is warm, hearty and always speaks to the soul.
They love to feast, enjoying the company and the entertainment in equal ammounts. The food is simple and always warm, and they do love their red meat. They are emotionally inclined and their culture reflects this. If they are threatened they declare war and if they lose they swear revenge. Enemies are descimated and allies fiercely protected, and so it has been for many years.
Living on the Marshes has spun many Ghost stories, many about the water and its dangers. This is as much for entertainment as it is to scare children away from the dangerous swamps. The stories tell of half-dragon half human creatures that walk the lands in search of little boys to drag down to the watery depths. Some are of the lost souls that call out to you in the middle of the night, and that will grant you a wish during the new moon. So many stories, and some are even said to hold a grain of truth.
The clothing of the people is warm, yet practical as the marshes is a hard place to live. Their homes are built to hold and they are apt carpenters. But signs of their warring nature stands out like a sour thumb. Weapons tied to doors and old war drums used as small tables are small signs of their true natures. Despite their love for dance and song they can't get the battlefiled out of their souls.
Trust only what you see
This is one of the oldest, most powerful and richest empires in the whole of Draconis, second in age only to the Golden Empire. The Black Draconium dragons were said to be the first bred off from the Gold and the people take great pride in this.
Their lands expand into the Cinder Forests which have stood desolate and dead since the Radiant War over a hundred years ago. The Forests used to hold ancient and beautiful animals but they are rarely seen today, and those that still survive are usually ill or dying, scavenging for food amongst the few resources still to be found in the dead forest. Beyond the Cinder Forest lies the Obsidian Empire or as it is sometimes called; Obsidia. Blackhurst is covered by a large black dome that protects its inhabitants. The Emerald tower keeps the energy field alive, and in the very heart of the city it is bustling and beautiful.
The architecture in the city is grand, almost fantasy like with towers, banners, tapestries and statues. Elegant more than flamboyant, one can not help but marvel at the craftsmanship of the statues of noble warriors that line the town squares and bridges.
The rest of the Empire lies in the valleys and remaining forests that are used for the occasional hunt. Each area is governed by one of the four remaining four Lords of Obsidain. This is one of reasons why its Army is so strong; as each Lord focuses on a different type of warfare they are extremely versatile in battle.
The Obsidians take pride in their empire, great pride. They are a quiet people, preferring much more to listen than to yell but do not let their silent stares fool you. They have no fear of voicing their opinions and they are passionate fighters in their own right, their pride in country and beliefs taking first priority. But their passion is as cold as ice, turning dangerous and deep as they assemble and break down what they need before going in for the kill. They are not careful, simply smart, knowing that rushing in to take something is foolish.
Losing power may hurt the pride, but losing honour will hurt the man
Capital: Lán sè City
If you ask a RonYu if you could use his Spear he will say no. If you ask him if you could use his dragon, he will say yes.
A RonYu will never deny you twice. The old custom comes from years pass and has seen sone fairly interesting results but they hold true to their word and honour.
A military empire that boasts one of the largest armies in the world, the RonYu province is a hard place to live. Their cities are pristine and elegant and they place great emphasis on order. Strict but beautiful the RonYu province do not take kindly to any criminal activity and are well known for having one of the strictest justice systems in Draconis. This in turn has hurt them in economy as no fraud or swindling is allowed, and very few merchants travel to the province, despite the high quality silk and fabrics available for buying.
The RonYu are strict, never compromise and are very unforgiving making them hard to deal with at the best of times and even worse when offended. According to their culture and code of honour an insult to one RonYu is an insult to all. This has made many empires wary of sending caravans, some simply refusing them outright.
For as bountiful and high-quality their silk is, to insult a RonYu would bring down the wrath of the whole Province and very few stand a chance against their armies. They have a long standing friendship with Meridian, and both seem quite content to stay out of the on going politics of the other realms.
Exotic might be the best term used to describe the proud lands of the Province. It is a feast for the senses, and the architecture is nothing short of amazing. Elaborate, ornate and beautiful, the RonYu Province sees many vistors who simply come to marvel at their structures. But the RonYu are very protective of their Holy Grounds and sacred temples. They station heavily armoured guards at their gates, making certain the people can not harm their temples.
They seem to be wandering people, living day by day in an almost tranquil and calm state. It is an odd thing to experience the first time, this almost unnatural calmness. But one soon discovers that though they are calm, open and friendly they are not without faults. They can not stand rules being broken, and crime is heavily punished in their lands. So those who visit tread carefully.
As a whole the People are rigid, stiff but not materialistc, they enjoy their culture and art far more than petty items. Their clothing is elaborate and beautiful, their art pieces tranquil and soothing. They take pride in the work they do with their hands, not from the items they buy.
Their culture is fiercly entwined with their Goddess the Cosmic Dragon. They believe in that she fell to the earth and from her dying breath the first Golden Dragons were born. Each Draconium Type was born from a part of her, The Brown came from her teeth, the green from her claws, the White from the tips of her horn, the Black from her mind, the Red from her anger and so on. But after all the draconium settled in the earth all that left was a whisper of her spirit. This settled in the earth and became the Blue Draconium veins.
The temples honour the Cosmic Dragon, thanking her for sacrificng herself so that the first dragons could come to Draconis. They still believe she exists, albeit only in the spirit of the blue veins. Feasts are held in her honour yearly, and they bring offerings of each draconium colour to show her their gratitude. They pray to her in times of need, and thank her everyday for what she gave and that she still watches over us.
Bridges burnt, are chances lost
Many years ago a coastal city sank beneath the sea. Its people, dismayed but unwilling to leave their land, adpated to this and in time they also learned to work with the water-dragons. Thus Seamere was born.
Today the Light-Blue Empire lies in the oceans, off the white coast. It is said when travelling there one should always look to the sky, because the first thing you will see on your journey is Seamere, their most beautiful city, and also the second tallest of all capitals. The buildings rise up from the clear turquoise oceans, soft beige and pastel blue towers shimmering like beacons above the waters, and the walls are decorated with shells and pearls. The city spirals down in great columns and the lower you go the more breathtaking it becomes.
The walls beneath the oceans are made of thick glass, and the hallways are always lit with light-blue flames, turning the ocean bed into an astounding view of sea creatures and coral life. The Light-Blue draconium veins are situated deep beneath the sea, where the water breathers easily mine them. But the true wealth of Seamere is the mining of a pale red and glowing mineral found deep in the ocean bedding. Popular among the higher classes it has many uses ranging from medicinal to decorative. But it is very rare and only the Light-Blue water breathers can safely acquire them.
Seamere people are a strange race. Though they welcome all to their empire there they have many restrictions on where you may and may not go. They are very secretive and yet very polite in a cool and collective way and when you're speaking to them the words ‘watch your back’ seems to be written in bold letters in your head. There has never been a reported incident of a Seamarian being hostile but no one really trusts them.
They are veteran sailers, fishermen and seamen. Living so close to the ocean has given them an insight into ocean no other Empire can boast. The Seamarians read the sea like one might read the sky. By watching the waves alone they know exactly what time of year it is, and when the next fishing day will be. And they are never wrong. Most of the smaller fishing towns use beautiful sail boats that glide on the ocean waves with amazing grace and agility, chasing the flutter fish. Their sails are made from a strange material that is translucent but very strong.
The dragons are a big part of their lives, and it is not uncommon for a fisherman to have more than one dragon. Sometimes more than five. The dragons help chase up the fish to the nets, or are used to dive into the depths of the seas to gather oysters or minerals. The dragons never ride on the boats, instead they swim along side it, and help where they are needed.
Many Seamarians have skin tanned heavily by the sun, and their hands are rough and calloused from hoisting nets filled with fish up from the water. But this is just the one side of Seamere.
The other side, up in the Capital of the land lives the elite and high-brow rich folk. Their skin is soft and pale, their hands delicate but their minds sharp. They too can read the sea but they read it for other purposes. When the fish come buisness booms, and when the ocean goes quiet they can mine the minerals. For the City-Folk of Seamere it is all about money, and the Fishermen know this. As despite their haggard looks, they too have the cunning mind of the Light Blue Empire.
An old tradition of Seamere, that both Social Classes enjoy is the chasing of the Lunar Fish. Pure white fish with five meter long fins that shimmer in multicolours, they come out once every year on the first moon of summer. It is a delicacy in Seamere but the specactle is something else. As these fish glow a apel white in the moonlight, and watching the sailboats chase them across the water as they breech the surface is something else to behold.
Never be aimless. Always have purpose.
The Teeth is a chain of four mountains that the brown dragons call home, the exterior of the Teeth is almost completely uninhabitable. Windswept and arid, there is little topsoil to speak of and so only the hardiest of creatures can survive. Instead of trying to eke out a living here, the brown dragons burrowed deeper into the mountains where they have created a complex network of subterranean tunnels between the mountains. Highly tribal, each mountain is ruled by a different rider and dragon and infighting between the mountains is common. A citizen of the Teeth is defined by his tribe and tattoos and war paint to identify allegiances are the norm.
The Empire of the Teeth is a harsh people. Like The Green Draconium they are battle hardened and strong but even more so due to their barren land. They trust no one, and only welcome outsiders to the mountains for trade. They leave a small holding on the wastes to deal with those they deem unfit. To enter their caves is a great honour and a great danger as they watch you with a critical eye.
A tribal nation they value resources and life above gold, and have no value for material things. Due to the depth in which they dig the people always gather the gems they find, and use this to buy provisions from the other empires. There is much in fighting between the four clans, and small wars and skirmishes are not unheard of. But if an outside empire threatens one clan, they close ranks and fight the enemy with teeth bared. And do not let their simple lifestyle fool you. The Teeth is a mighty empire that boasts one of the strongest armies, and where other empires fight with honour or with noble intentions the Earth-Class riders have no such convictions.
Their only goal when threatened is to destroy.[/blockquote][/size]