Obsidian Empire Mar 23, 2013 3:57:13 GMT -5
Post by Fenrir on Mar 23, 2013 3:57:13 GMT -5
Trust only what you see
Leader: Lord Dethrim Blackhurst
The History of the Obsidian Empire begins after the Dawn War.
When the people started to expand from Dragon City they began to settle in different regions, and one such group left to the Fields of Gold, which today is Fallwigg Fields. Here they made a deal with the Black Dragons and soon the once small settlement began to grow.
Its people farmed the lands and as the homes grew in size so too did the population and it wasn't long before more settlements started popping up. Back then the people agreed to having no leader, as a free people were a happy one. But when rabid Hydrags began to threaten them they were united under the single banner of Dararan Blackhurst. He united all of the villages and they drove the Hydrags back. It was the first victory the small empire would see with the new alliance between dragon and man. In honor of his bravery the people started the building of a city, and this they named Blackhurst.
The years passed and the Empire continued to grow. Small settlements merged and soon there were four small kingdoms within the empire itself. Luminous became and ally and steadily the strength and size of the Empire became unmatched, even to the once famed Golden City. But then a new threat loomed and Lord Ruddan Blackhurst (sixth son after Dararan) declared war.
But not all the Lords agreed, and it was not long before a violent infighting started. Camelberry was one of the few who did not fight, keeping up the steady supply of food to the other lands. But war had been declared and it was only a matter of time before the enemy would be at their gates. So Ruddan decreed a new rulership.
The Lords of the lands, along with the Lord of the City would hold Council once a month or more, depending on the situation of the Empire, to discuss affairs that may or may no harm the people. This means that no one man will rule Obsidia, it will be governed by five rulers, each of which will have the best interest at heart for his people.
And so, a single day before the Radiant War began, Obsidia changed its dictatorship from noble bloodline to council, and it still holds today.
Five Lords of Obsidia
Lord Dethrim Blackhurst
The Ruler of Blackhurst and the only heir to its 'throne'. He is a cold and calculating man and has been known to have a vile temper. Despite his cold nature he seems to have his peoples interest at heart and will always look for alternative routes if the one given puts them in any danger. Deceptively smart, he enjoys playing with those who oppose him, and will often lead them to believe they are winning before crushing them outright. He is conniving and dangerous but he keeps his city safe, and that, to its people, is all that really matters.
Lord Nathan Cathburn
"He is a good sort" his subjects say, "If not very smart,"
When Cathburn hears this, he will laugh pleasantly, for he has said this about himself for many years. He is not a smart man but he will be the first to say so. Lord of Camelberry, Cathburn is simply kind, generous to a fault and sometimes fairly emotional. He feels too much for those around him and can more often than not be found helping his subjects in the fruit plantations. His wife and friends often scold him for this but he cares little for what they think. He does what makes him happy, and when he can see his people happy then it stands to reason that so should he be.
Lord Gwain Marson
Marson is the Lord of Fallwigg Fields but with the amount of times he's seen this can be questioned. He is a loner, and rarely has an audience with anyone. When he is seen he is always covered by a hood of red velvet, his face always hidden. Many have speculated as to why this is but in truth no one knows. He protects his people well and has been pinned a Wiseman in his own right, the council will listen to him even if he says little.
Lord Hanathor O'Meer
And old war hero, he rules over Havenwood and enjoys the hunts perhaps a little too much. He is an old and weary but battle hardened man who likes to relive the glory days while smoking his pipe. In his time he has traveled a lot and during Council meetings he often raises his opinion about certain ideals. Very vocal he is a good fighter if a little naive about how to run a small Kingdom. He leaves this to his Seneschal and then goes off hunting.
Lady Gwinnith Arthan
Her kingdom is Sarbon Bay and under her guidance it has become one of the strongest trade markets in Obsidia, if not Draconis. She is a good and strong negotiator, and more often than not, outwits her opponents. She had always dreamed of riding into battle but when she shattered her right kneecap during a riding accident, she knew it would never come to pass. So she focussed her energy in politics and trade, and when her father died she automatically took over the small kingdom. Gwinnith is harsh, cruel and unforgiving; she cares little for her subjects but thankfully has never had the need to choose between them or riches.
CLIMATE AND HABITAT
The climate in Obsidia is quite pleasant. The summers are hot, the winters are cool and the spring is beautiful. When it rains it falls for days and when it stops the sun is warm to the skin. Summer turns Fallwigg into a warm and beautiful land. During spring purple flowers bloom all across the kingdoms and in autumn Havenwood becomes a feast for the eyes. All the leaves turn gold and sometimes a shade or two of red, and then they tumble and fall to cover the entire floor.
In Winter the Sarbon Bay is plagued with strong winds and thunderous waves that chop the waters. It is then that the best catches are made and the people of the small town risk their lives in the open sees. The rest of the kingdom battles the raging winds, and sometimes the hail will fall, chasing the people in doors but it never snows in Obsidia.
CULTURE AND ARCHITECTURE
Obsidia is the equivalent of King Arthur in culture. They have Knights and chivalry (but honor might be debated). They enjoy grand feasts of hunted ashen boars, and games of bravery to lift the spirit of their people, and proving yourself in the arena is met with great rewards.
Knights are a common sight; they are there for the protection of the people and will often parade around the city, looking for thieves or the like. The Lords are noble in their own way but there always seems to be a hidden agenda when they are conversing. Touching is a no-go in Obsidia as touching might be followed by an attack. The higher nobles are distrusting towards each other, and are careful with whom they make allies.
Marriages are not arranged but the parents must approve, and women are never kept in castles. They are sometimes required to carry weapons and Female Knights are also a common sight. They are a quiet people, often contemplative and some have even said they can be cold. But this is because they are usually sizing you up. They do not waste words but they are stilted for conversation once they get going.
Dragon and Rider have an almost non-existent bond it would seem for an outsider. For they never give each other a second glance. But the Dragon seems to know what his rider wants without ever having been told and the Rider seems to know when his dragon is in trouble, the bond they share runs deep not in compassion but surely in loyalty and respect.
The architecture of Obsida is quite astonishing. The large dome that protects the city crackles with green-black energy, creating vast arches of green lightning in storms. The Dome itself is a translucent black and seems almost indestructible. Inside there are tall towers made from stone, cobblestone pathways, gardens and huge statues that stand by gates and in squares. The towers reach up to the sky and some reach down from the roof! The energy is so strong it actually flips the gravity on its head.
The Rim is an area where dragons and humans can float. It is an antigravity field that is found in the center between the dome and ground. They use it today as a transport system and it works very well all things considered.[/blockquote][/size]